In one part, I have to breach one of two buildings, the outsides of which are guarded by patrolling baddies. It’s a decent shooter campaign, with the freedom to take on most areas from a variety of positions and with the arsenal and gadgets of my choosing. This is true, at least, on the hardest mode, which is how I recommend you play Hardline. I’m crouch-walking between cover, conserving ammo and taking shots carefully, and it doesn’t take much to kill me. Generally, I solved that puzzle like Max would: by shooting everyone. There’s no shootdodging, but each room is something to try and try again until the puzzle is solved. It’s a lot like Max Payne in that respect. The bad guys are gun toting lunatics, you’re a gun toting lunatic, and everyone shoots everyone. I had to laugh when I was reprimanded because my partner punched a guy after the two of us filled a hotel with bodies. It has so little basis in reality, my initial unease about the subject matter-modern police corruption and brutality isn’t a frivolous subject, especially right now-almost wholly evaporated. Police work is simple in Hardline: arrest criminals, shoot criminals when you can’t arrest them, find evidence.
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Whenever Nicholas Gonzalez or Kelly Hu sweat it looks like their skin is going to melt into a puddle. (Also not a real line, but I’m just summarizing here.) The acting is good-there are some talented folks involved-though sometimes the plasticine faces are creepy. The story’s actually fine: you, a good and honest cop, are a pawn in a corrupt force’s drug game, and it’s time to take out the trash. “No, sir, I’m taking a hardline.” Pew pew!Īlright, it’s not that dumb. “This city is a battlefield… and you’re walking a fine line, kid.” They’re both stories of corruption and betrayal-tough men with tough faces making tough choices-but any grounding in real police or military work is upended by car chases and shootouts and last second escapes, explosions and impossible odds. The Hardline campaign is to The Shield what Call of Duty is to Tom Clancy novels. I don’t expect Hardline to compete with CS:GO. There are also two new 5v5 modes, and while they’re fine (Counter-Strike on big, open maps, essentially), they’re not being played much. Conquest is conquest, and still fun even though it has nothing to do with the cops and robbers theme, and TDM is where people go to speed through the progression-that hasn’t changed. And it’s an enjoyable, loud, farcical chaos that will probably get old, but for now is a big, dumb exploding playground.Ĭonquest and TDM are back, too. You’re going to be blown up too, any second now, so just go nuts. Grab an armored truck and drive it into the enemy vault if you want, or just chase around their money carriers, or steal some cash yourself, or find a Stinger and blow up a helicopter. It’s as nonsensical as Hotwire: both teams must retrieve cash from a central repository and deliver it to their vaults, but can also steal from each other’s vaults. I also really enjoy Blood Money on maps with vehicles. Coordinated squad work is essential, and I only wish people talked to each other more.
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In some cases, it’s just a meatgrinder, but the Bank Heist map especially can be tactically rewarding. Heist, in which the criminals must steal two packages and deliver them to drop off points, works well on maps that are big enough to support it. You'd have to be a pretty good sniper to hit anything from a moving car, but be my guest! The maps also feel way too small-Hardline seems to value speed over size-and I’m often driving out of bounds. One time I collided with a motorcycle and flew into the ocean-and I was in a sedan. The biggest problem with Hotwire is that while the new cars are mostly nice to control on a keyboard (a light tap on the brakes really zips you around corners), they sometimes want to go faster than the server, stuttering and rubberbanding against each other as the physics sorts itself out. When you’re bouncing around in a car with music going, leaning out the window spraying bullets, it’s hard not to have fun. There are three basic activities in Hotwire-finding RPGs and blowing up cars, providing air support, and driving or riding in cars-along with little shootouts when you cross paths with the enemy on the way to do those things.
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This makes sense, because driving cars in circles is how you uphold the law, and also break it. It’s still about capturing and controlling points, but those points are now cars which must be driven around the map. My favorite mode is Hotwire, which epitomizes Hardline’s speed. But if all that doesn’t aggravate you so much that you step away, this stupid game is a lot of fun.